Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

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Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

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To give Data Frog some credit, they did provide almost all of the best games. I only noticed one big one missing (The Legend of Zelda Minish Cap). And they also provide the game cover image for every single entry.

It's strongly recommended that you fix the bug on your SF2000, as failure to do so can cause some headaches for you down the road with a non-booting device. There's a couple of ways to go about fixing it: If Your SF2000 Is Currently Able To Boot Normally The rest of the file is composed of pairs of 2 byte little-endian Uint16s - the first byte pair is a number indicating which ROM list the entry belongs to (more on that below); the second number is the 0-based game number within that list These are files that I have notHave now confirmed that no resource files changed with the new October 7th/1.7 firmware, so have updated the tables in the Resources section to reflect this. Also added a reference to detyn's Battery Meter Fix tool to the FAQ on stuff new SF2000 owners can do. So, for example: if your most recently played game (first in the history list) was "Batman - The Video Game" for Game Boy, and that game happened to be the ninth game listed in the Game Boy section on your device, the fifth and sixth bytes in your History.bin would be 0x04 0x00 (which is 4 in decimal, i.e. the "Game Boy" ROM list), and the seventh and eighth bytes would be 0x08 0x00 (which is 8 in decimal, i.e. the 9th game in the 0-based list of Game Boy games). The Favorites.bin file works exactly the same way, just with games you've favourited rather than played recently. The ABXY are basically a clone of the original SNES controller buttons. Although everyone seems to be getting two purple and two lilac coloured buttons, there's a disparity to the type of buttons folks are getting - some get two convex and two concave buttons, others have gotten three concave and one convex, etc.. Added a MicroSD Card section to Hardware to provide some detail about the SF2000's slightly unusual microSD card situation. Added detail about the Neo Geo Unibios Menu discovery to the Arcade section (thanks nanchon18#2262!). Updated the custom firmware FAQ with the latest details. Updated the "what modding can I do" FAQ to strongly suggest fixing the bootloader bug before doing any other modding to the device; also added a note that the Tadpole tool can perform a lot of the modding tasks. Updated the "quiet A/V sound" FAQ with details about the fix in the 1.6 firmware. Updated the "in game saves don't work" FAQ with details about this apparently being fixed for GBA in the 1.6 firmware. Added a note to the Battery section about the SF2000's poorly calibrated power monitoring curve, along with a link to dteyn's SF2000 Battery Level Patcher script (also added a link to that in the Tools and Links section). Data Frog has now officially released the 1.6 firmware, so added that to the Firmware section; also updated all of the tables in the Resources section to include the new firmware. Finally, renamed this "Version History" section to "Document Version History", to help prevent any confusion in regards to what the version numbers in this section refer to (they're not related to firmware).

Titles for the Game Boy and Game Boy Color play well. Super Nintendo is hit or miss. And Game Boy Advance is only going to be okay (not great). Latin numbers 0 to 9 listed vertically, used for the number of games available in each main menu category The first official firmware update; fixed some button mappings for Genesis, added support for 15 new languages. Also partially broke SNES compatibility - many SNES games will run very slowly on first launch, but quitting and immediately re-launching the game will have it run at normal speed (normal for the SF2000, anyway) This is a bugfix release - the bug with SNES save states introduced in 1.7 was fixed, so this firmware appears to be stable again. Analysis shows no other significant changes from 1.7 DATAFROG-SF2000-08.03-OS-Files-Only-VANILLA.zip - Only the OS files from the above .IMG file - copy to a newly formatted microSDFor the price of dinner, you can give somebody the joy of retro video games in a semi-decent handheld device that looks kind of cute and actually plays games okay. You can change the default button mappings for each emulator (newer firmwares have this feature built-in, but the built-in implementation is buggy)

When the device is powered on, a "Welcome" image is displayed for a short time before the main menu appears. This image comes from inside bisrv.asd, (towards the end; exact offset varies between BIOS revisions). It's a 512x200 RGB565 Little Endian raw image file, and looks like this: I still think the SF2000 has surprises and I've found one of them. I've decided to throw some of my own roms into the the SF2000 ROM directory and here's what I found out:If you're planning to customise your SF2000 in any way, then I strongly recommend the very first thing you do is fix an annoying bug in the device's bootloader - otherwise you're likely to end up with a non-booting device. Seriously - do this before you do anything else! The operating system does allow for save states, as well. So you do have the ability to save and load your game play on the fly. This is a nice touch for a budget handheld. Gaming Performance Also note that while you can technically charge the SF2000 while it is powered on, doing so using a charger that supports fast charging or power delivery has a high chance of blowing the charging module IC and killing the device (multiple community reports). For safest charging, use a charger that only supports a maximum output of 5v.

The SNES first-launch speed bug was fixed, however there is a new critical bug in SNES save-states - they're not created correctly, and attempting to load one created with this firmware version hangs the device. DO NOT USE THIS FIRMWARE VERSION! The first four bytes are a little-endian Uint32 storing the length of the zlib-compressed raw save state data

FFFFFF: Hexadecimal colour (RGB) for the general game-list texts, and the x/yyy game count in the top-right corner of each game-list Updated CFW FAQ with the latest details, and did a little re-arranging of existing info. Changed several links to Data Frog's YouTube firmware update process to links to the Firmware section instead, as that section has more information about other options for firmware updates (e.g., Tadpole). Added links to dteyn's SNES fix tool, and information about bnister's discovery as to why SNES games had to be launched twice for full speed. Emulator is Snes9x 2005 v1.36 (Git commit b94a804). For most firmware versions before 1.71, SNES games often appear to run very slowly on first launch; you can learn more about this issue and how to correct it here. Genesis/Mega Drive On my own unit, plugging in a charging cable while outputting over A/V introduces a lot of video noise in the A/V signal; so those planning to use the SF2000 as a TV console may need to do so while running on battery for the best experience.



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